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Ps2 bios usa 2.38/15/2023 ![]() ULE might be padding data, that's why it works is my guess. If not 8K aligned save is probably broken, because why would any tool export incomplete block?.That info then might be wrong, with incomplete block.I've could have used the other approach and just pad the slot with zeroes and use size from the directory frame but: ![]() Not the size defined in that first frame that's why padding is needed. Since only save name in the first directory frame is relevant required space is calculated by the file size, It has to generate directory frames for each block (as. You can also check how MemcardRex imports single save data. So if it's over 16K (2 slots) then create 24K (+128 byte header) with padded data.Ĭheck out the Memory Card file format, mainly directory frames,īytes 04 through 07, that's where the save size resides. You need to align everything to 8192 bytes for each slot (+128 byte header). I think I know why you had issues creating proper. The ‘all in one html file’ style before became unmanageable due to the sheer amount of info that has been added since the initial release. This makes it much more easy to maintain for me, and easier for you to comprehend, read, and share. The documentation has been split into multiple markdown and html files. It is not actually necessary to have 2 different versions of the Boot CD, the single BIN+CUE file set in all Tonyhax International releases from here on out will work in every supported use case. It uses GameShark codes to boot the Tonyhax International loader off a memory card file mid-game.Ĭondensed the Boot CD back to just one BIN+CUE file set. This is a brand new ‘way in’ to the Tonyhax International loader for all PS1 and PS2 consoles that are supported by Tonyhax International (SCPH-1000-SCPH-39004). code.html) has been added to Tonyhax International. tional.zipĪ new and exciting boot method known as GameSharkHAX (.
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